hawkethat: mage (trying so hard not to pee on this fire)
Garrett Hawke ([personal profile] hawkethat) wrote2012-10-07 09:22 pm

[community profile] gargleblasted Application

OOC:

Name: Kiwi
Are you over 16?: B|
Personal DW: [personal profile] gundamkiwi
Email: gundamkiwi at gmail dot com
Timezone: PST
Other contact: PM
Characters already in the game: Cho Hakkai [personal profile] congenialsinner and Germany [personal profile] mysecrethobby
How did you find us?: B|


IC:

Character name: Garrett Hawke
Fandom: Dragon Age II
Timeline: End Game
Age: 30 or 31
~*Magical*~ abilities and strengths: Hawke is a mage! He specializes in attack magic; mostly elemental spells such as ice and fire, primal spells like Chain Lightning and Stone Fist, and something called Force magic, which is pretty much what it sounds like - smacking shit around with an invisible freight train. He also knows a few healing spells, because Heal is cheap and potions are expensive.
How would they use their abilities?: To accomplish his missions! Or for good, not evil.
Appearance: Tall, dark, and handsome.

...Well, he is!

Broad-shouldered and muscular with rugged good looks, yellow-gold eyes, black hair, and a Beard.

Yes, Beard is capitalized. It's that spectacular.

Background/Personality: The land of Thedas is your basic Sword & Sorcery, fantasy RPG world - it has magic and dragons and dwarfs and elves. And humans. Elves and humans born with magic are known as mages, and have a sensitivity and connection to the Fade, a sort of alternate-dimension dream-land where malevolent demons and benevolent spirits live. Because of this connection, mages are susceptible to coercion and corruption via demon. A mage who is corrupted by a demon becomes what is known as an abomination, a powerful, emotionless monster that has the ability and will to slaughter as many innocents as it can get its nasty goopy hands on.

Naturally, this potential for mass destruction has a tendency to make mages unpopular. There are a couple of safeguards in place in the countries of Ferelden and in the Free Marches, which concerns Our Hero, and they are thus:

The first is what is known as The Circle - each country has at least one Circle, and usually more. Part boarding house, part prison, all known mages must remain within their Circle (for their own safety and for the safety of non-mages) or face death at the hands of the templars.

Which brings us to the second of the safeguards - the templars. The templars are a religious order of non-magical humans (so far, I don't think we've ever seen an elven templar) who, through the use of mystical training and the ingestion of lyrium (a compound which is inherently magical, and also horribly addictive) control the mages, and, when the situation calls for it, kill them.

A rogue mage living outside of the Circle is what is known as an apostate, and is a templar's natural enemy. And that, gentle reader, is what brings us to the topic of Our Hero.

Garrett Hawke is the oldest of three siblings. He is an apostate, a mage living outside of the Circle, as are his father and his younger sister Bethany. His other sibling, Carver, is perfectly ordinary and non-magical (although he wields a mean broadsword). Dragon Age II basically opens up with the family fleeing from the darkspawn hoard that attacked their quaint little village of Lothering. The darkspawn are nasty, twisted, blighted creatures that feed on prey and fear and death and such, and feature much more prominently in Dragon Age Origins than they do in DAII. They're basically just a plot device at the beginning of the game to get events moving.

Anyway, the family, which now consists of mother, Hawke, Carver, and Bethany - father having been killed in the attack - manage to escape, although the darkspawn shortly catch up to them and manage to take Bethany out before the remainder of the family (plus two other survivors they have picked up along the way, one of whom is named Avaline and is plot relevant) are rescued at the very last second by a deus ex machina dragon who turns out to be a nice old lady wearing armor whose hair is done up in horns. Said nice old lady's name is Flemeth, and she's actually The Witch of the Wilds, and is also a lot more plot relevant in DA:O than she is in DAII, but, again, plot device; this story's not going to move itself! Hawke makes a bargain with Flemeth, and, in return for promising to deliver an amulet to some elves somewhere, she assists him, his family (minus Bethany who died), and Aveline (minus her husband Wesley who also died) to a port town where they can catch a ship to the city of Kirkwall, where Hawke's adventures begin!

Hawke is a Nice Guy who has the misfortune to never meet Anyone Normal, and also has an unfortunate tendency to get caught up in giant political shitstorms because he's the only guy around who seems to know how to get shit done and isn't afraid to do it. He is extremely loyal to his companions and is on good terms with all of them except his brother. Carver seems determined to be bitter and whiny about being lost in his older brother's shadow, and is resistant to Hawke's attempts to reconcile. Despite the huge chip on his shoulder and his penchant for whining, Hawke cares for his younger brother a great deal and tries to accommodate him as much as he can...which lead them both into the Deep Roads, an enormous series of vast, underground passages inhabited by darkspawn. In the hopes of discovering limitless treasure, and by doing so elevate their situation from the brink of poverty to something a little more comfortable, the Hawke brothers joined an expedition headed by two dwarf brothers, Bartrand and Varric Tethras.

While Bartrand, the older of the brothers, wound up being a traitorous, backstabbing douchenozzle, Varric proved himself a worthy ally and true friend to Hawke; theirs is a rad bromance.

Things didn't end so well for Carver, though. Amidst all the fighting (see: aforementioned darkspawn), the younger Hawke was infected with what is known as "The Taint," a nasty, wasting condition contracted by too much exposure to darkspawn blood. The only way to counter the taint and survive is to become a Grey Warden (the Wardens are basically, an order of individuals who are the first and last defense against the darkspawn. CONVENIENT, YES?)

LUCKILY, in addition to Varric and Carver, Hawke brought his buddy Anders - a fellow mage and 'former' Grey Warden - as the fourth member of his expedition party. Anders was able to sense the presence of a group of Wardens, and successfully lead the group to them in time to save Carver...the down side was, he had to go away to live with the Wardens, so Hawke never saw his little brother again*

And while we're talking about Anders...hello love interest! What started as a bit of casual flirting in Act I stewed for three years in the off-screen intermission between Acts I and II, came back as some serious confessions and making out in Act II, and blossoms into a loving and trusting relationship in the three year intermission between Acts II and III.

Well, except for the whole thing where Anders asked Hawke to help him do something completely unrelated to blowing up the Chantry (the seat of religious power and influence in Kirkwall), and then wound up using the help Hawke gave him to blow up the Chantry. Despite all the warnings Anders gave him over the years that he would eventually hurt him, Hawke was pretty much blind-sided. Ah, the power of love...!

SPEAKING OF the power of love, despite having his trust betrayed by his love interest, Hawke was willing to forgive Anders, even though the options to abandon him and kill him were both presented when all was revealed. Basically, what this all boils down to is, once Hawke has made up his mind about something/someone, he is one loyal asshole.

In addition to being stunningly loyal, Hawke has a tendency to be sarcastic, although he drops the sarcasm with close friends, because most of his companions don't seem to understand or appreciate it. When speaking to strangers or to people he perceives to be acting like idiots (sometimes including his companions), however, he lets it out with no problem. He's less concerned with making a good impression than he is with Getting Shit Done; and for some reason, ever since he became the Champion of Kirkwall, he's apparently the only guy around who gets asked to Get Shit Done.

When it comes to his companions, Hawke is always willing to help, even if he doesn't particularly like or agree with what they're doing. Case and point, he helped Merrill, the Dalish elf he met on his quest to deliver Flemeth's amulet (remember that?), gather the items she needed to repair the shattered Iluvian, an ancient mirror and a relic of long-lost Dalish history. He doesn't approve of her use of blood magic or her desire to repair the mirror, as he thinks (rightly so!) that they're both dangerous, but as they are important to her, he doesn't stand in her way, even though he worries about her.

The last major point to make here is Hawke, being in a (compromised) position of oppression himself as an apostate mage, does not tolerate oppression well. He doesn't like the Circle of Magi because, when it comes right down to it, it's a tool used to control and oppress mages. In that vein, things like slavery are RIGHT OUT. Which is why he was happy to help his friend Fenris (an escaped slave) find and kill his former master, and also why, when the lovely pirate queen Isabela tried to blackmail the man who had been hunting her for the past six years (she was going to trade the slave invoices she and Hawke had found for the man's ship and his word never to bother her again), Hawke said NOPE and killed him. Isabela, not being a huge fan of slavery herself, didn't take long to forgive him for messing up her 'deal', and did actually agree that he'd done the right thing. So that turned out alright.

So, to summarize, Hawke is one badass dude with TERRIBLE taste in men who is loyal, forthright, and upstanding. When you need someone to get shit done, Hawke is your man. Unless you want to oppress people (be they mages or slaves), in which case, you're probably dead already. Oops.


*Until the end of Act II for like five minutes.

For applicants considering an alternate version of a character already in game, please use this as your chance to explain the key differences between your character and the one already in play: This Hawke has a Beard. The other one doesn't. (although she does have a magnificent rack)

Also, when wearing a mage robe, she looks like a man in drag. He looks faaaaaabulous~

Have you read up on how the game works?: Hawke can fumble around with the Flaming Ferret application on his Guide to sign himself up for missions, or he can freelance the hell out of life, or mooch or steal. He's not really into those last two, though, but they're always options, I guess.

1st person sample:
This link and that link.

3rd person sample:
Garrett Hawke was not a religious man. He had seen too much of the absolute worst of humanity to have much faith in the Chantry's Maker. It was easier to have faith in mankind; because when push came to shove, you could always count on mankind to buckle under pressure. Especially if buckling guaranteed an end to the pushing and shoving.

This new situation did nothing to improve his opinion of either Maker or mankind. The former was exactly as absent as always, and the latter...well, he supposed the latter could be excused just this once, on the grounds of having been (reportedly) completely obliterated. That wasn't to say he wasn't reeling from the shock of his very sudden and unexpected change in situation. Once he'd regained some semblance of rationality and the things he was being told had begun to sink in, his first thought turned to Anders - where was the other mage? They had been together mere seconds before Hawke's sudden shift in situation. Indeed, they rarely spent much time apart these days. Had Hawke somehow managed to come here while his friend had been left behind? Surreptitious glances around the very crowded "New Arrivals Office" did nothing to alleviate his worry. Scowling with frustration, he bent his head to the pile of paperwork he'd been handed upon arrival and proceeded to half-ass it to completion. Obviously he wasn't going to find Anders just sitting around. The faster he completed this pointless farce, the faster he could begin searching in earnest.

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